I modeled this after a similar post I saw on AR15.com. So if the OP from that thread sees this, I'm giving you the credit for the idea, don't sue me.
I also posted this on
www.whenshtf.com - some of you may have seen it there.
The Scenario
A group of aliens abducts you and takes you to an earth-like planet. They explain that you will be dropped off in an environment roughly the size of the continental United States. Terrain varies from rolling grassy plains to steep mountains, dense jungle, and vast old growth forests. None of the plants are toxic (I.e. none will kill you) but only a few are what we would consider edible, as most have thorns or taste bitter.
Animals come in all the variety that they do on earth, but you don't recognize any of them; some look like prehistoric creatures, some look like something out of a sci-fi movie. Some of them are dangerous (toxic venom, or predators), but these are easily recognizable (same way we can identify dangerous animals here).
The seasons and climate is roughly the same in the entire planet. Summers are relatively cool with lots of rain showers but few heavy storms; winters are cold, but not particularly so. It doesn't snow in this region. Water is readily available in the form of springs, creeks, rivers, ponds, and lakes.
Since you are an alien you are immune to all viruses and bacteria on this planet. Therefore cuts/wounds cannot become infected, and there is no need to filter/boil/purify water.
There are other human beings on this planet, including some species of now extinct human. All are stone age hunter-gatherers; they do not speak any earth language, and many of them are hostile. They are armed with flint knives, spears, atlatls, slings, and in some cases primitive bows and arrows. All tribes know how to use fire.
You will be dropped on this planet with the following equipment:
- One pair of shoes/boots of your choice.
- One set of BDUs (pants and shirt/jacket) in the camo pattern of your choice.
- One hat in the same camo pattern as your BDUs, your choice of style.
- One waterproof poncho of your choice in the same camo pattern as your BDUs.
- One good hooded parka/coat of your choice in the same camo pattern as your BDUs.
- You will also receive 2 OD green undershirts and 3 changes of socks/underwear.
You are allowed to bring one long arm of your choice. (must be an existing firearm, no Phased plasma rifles in the 40 watt range) You may customize the long arm in any way you like (custom finishes, stocks, chrome lining, ect.). And add any accessories you want (optics, Vertical fore-grip, light rails, bayonets, ect.).
You may bring one sidearm with all the same rules.
Ammo, For long guns you get the standard combat load of 210 rounds preloaded in magazines/stripper clips (if you choose a shotgun you get 100 rounds in a bandoleer), with your choice of ammo. For handguns you get 4 magazines (3 + 1 in the gun) or if you chose a revolver a loaded cylinder plus 3 speed loads. Again with a choice of ammo. In addition every year on the anniversary of your abduction the aliens will drop a sealed tin containing an ammo load out as outlined above in a clearing near your current location and mark it with a smoke grenade. (So you had better keep track of the time and hope any hostile natives don‘t investigate the strange smoke.)
You may bring one knife of any existing brand or style (a bayonet counts as accessory for the long arm, so if you get one that comes with a bayonet that's a nice loophole to get you a second knife).
You may bring two methods of making fire.
You may bring one flashlight or other form of light (weapon-mounted lights don't count as they are weapon accessories, another nice loophole). You get one spare battery (or set of batteries if it takes more than one) for the flashlight and any weapon-mounted light(s).
You get one tool besides the knife, flashlight, and fire starters. This can be a tool of any sort, so long as it is not (primarily) a weapon (i.e., no pepper spray, tasers etc.). An additional knife is allowed if it is not designed to be used as a weapon (example: a multitool or Swiss army knife is fine, A Ka-Bar is not.).
You get one piece of equipment that isn't a tool, such as binoculars, compass, rope, etc. so long as it isn't a weapon and cannot be used as one.
You also get a small first aid kit. With basic bandages, pain killers, creams and ointments.
You get a single book to read for entertainment and a single book for practical purposes (to help you survive). Any knowledge in a survival or camping book from earth is applicable to this region of this planet, except for anything about specific plants or animals.
You get a one-man pup tent, sleeping bag with pad, a large ALICE pack to carry everything in, and a chest rig and belt pouches to carry spare magazines for your long arm and sidearm in (if they use magazines; if you picked a tube-fed shotgun and a revolver, for example, you would just get a holster, cartridge belt and bandoleer.).
Once you have chosen your gear, you will be dropped off in the middle of an open field without being able to see the terrain from above. The aliens have implanted a locator chip somewhere in your body (you don't know where, and even if you did the chip is packed with a high grade plastic explosive and would detonate when you tampered with it) and will return to pick you up and take you back to earth in five years if you're still alive. You don't get any choice in whether or not you get dropped off on this planet, but if you survive long enough to get picked up then the aliens will return you to Earth.
So... how do you prepare yourselves within these guidelines?